Level Benchmarks

Part of the problem some people have with ICONS is its vague and free-form scaling; I happen to like its interpretive values for everything, but even then, having a benchmark for what exactly Flight 6 represents will be helpful.

Keep in mind these are still general, vague guidelines; the values aren’t exact, though the physical representations are (e.g., someone with Super-Speed 6 doesn’t always move—or have a maximum speed limit of—1,500 mph, but they’re moving at roughly the same speed as a supersonic jet fighter). In other words, pay more attention to the equivalents than the values.

Zones

Zone Ranges Chart
Individal (0 Zones Away) = The actual target/person
Personal (1 Zone Away) = Touch range, whisper range, etc.
Close (2 Zones Away) = Hit with melee weapon, shoot at point blank or pistol range, walk/run cross it, talking distance
Extended (3-6 Zones Away) = Hit with a rifle or good ranged weapon, shouting distance
Visual (7-9 Zones Away) = stuff out there is indistinct and hard to make out, rifles with good scopes, communication is done by augmented means (radio)
Beyond Visual Range (10+ Zones Away) = The GM decides

Time

ICONS Time:
  1. Panel = A single character’s actions (my turn, your turn, joe’s turn)
    FATE Time increment “Instant” (1) to “A Few Moments” (2)
  2. Page = Everybody has gone once (a round, aka “we’ve gone around the table”)
    FATE Time increment “A Few Moments” (2) to “Half a Minute” (3)
  3. Several Pages = FATE Time increment “Half Minute” (3) to “A Minute” (4)
  4. Chapter = Enough time to do a particular thing related to the story.
    in FATE called a Scene, can take from “A Few Minutes” (5) to “Half an Hour” (7) or even longer
  5. Issue = The entire evening’s game Session (anything up to “A Few Days” (12)
  6. Series = The Campaign (anything up to “A Few Years” (20) or even longer)
FATE Increments
  1. Instant
  2. A few moments
  3. Half a minute
  4. A minute
  5. A few minutes
  6. 15 minutes
  7. Half an hour
  8. An hour
  9. A few hours
  10. An afternoon
  11. A day
  12. A few days
  13. A week
  14. A few weeks
  15. A month
  16. A few months
  17. A season
  18. Half a year
  19. A year
  20. A few years
  21. A decade
  22. A lifetime

Benchmarks

Material Equivalent
1 – Paper
2 – Plastic
3 – Aluminum
4 – Brick
5 – Concrete
6 – Stone
7 – Iron
8 – Steel
9 – Diamond
10 – Unobtainium

Weight (Lifting)
1 – 30 lb. – Heavy Sack
2 – 50 lb. – Small Child
3 – 100 lb. – Several Heavy Sacks
4 – 200 lb. – Adult Man
5 – 500 lb. – Motorcycle
6 – 2 tons (4000 lb.) – Car
7 – 60 tons – Tank
8 – 200 tons – Train Engine
9 – 10,000s tons – Building
10 – 1,000,000s tons – Mountain

Speed (non-supered)
1 – 12 mph – Average human running, Battleship
2 – 25 mph – Fastest humans running
3 – 50 mph – Lion, Arabian Stallion
4 – 120 mph – Sports Car, Motorcycle
5 – 250 mph – Prop Airplane, Supercar
6 – 500 mph – Jet Airliner (747)
7 – 1,200 mph – Supersonic Fighter Jet (F-14 Tomcat)
8 – 2,500 mph – Superjet (SR-71)
9 – 5,000 mph – Small Rockets/Missiles (Patriot, SAMs)
10 – 8,000 mph – Futuristic Scramjet Engine
11 – 11,000 mph – Most Scientific Rockets (Atlas V)
12 – 17,000 mph – Minuteman ICBM, Space Shuttle, Soyuz rocket

Speed (Super Speed and Flight)
1 – 40 mph – Horse
2 – 75 mph – Cheetah, Fast Bird
3 – 150 mph – Fast Car
4 – 300 mph – Airplane
5 – 800 mph – Jet Plane
6 – 1,500 mph – Supersonic Fighter Jet
7 – 3,000 mph – Superjet
8 – 16,000 mph – Space Shuttle
9 – 80,000 mph – Earth Escape Velocity
10 – 400,000 mph – Interplanetary Speeds

Distance (Leaping and Teleportation)
1 – 50 feet – Fifth floor of a building; across the street
2 – 100 feet – Tenth floor of a building; length of basketball court
3 – 250 feet – Redwood height; more than half a football field
4 – 500 feet – Top of Golden Gate Bridge; length baseball field
5 – 1,000 feet – Eiffel Tower, Empire State Building; length of aircraft carrier
6 – 1 mile – Tallest building in the world; length of Brooklyn Bridge or National Mall
7 – 3 miles – Tall Mountain; width of Manhattan, across town
8 – 30 miles – Edge of Space, to a nearby city, English Channel
9 – 100s miles – Orbit; across a State
10 – 10,000s miles – On your way to the Moon; halfway around the Earth

Damage (Powers and Invulnerability)

  1. Thrown Rocks, Light Hand Weapons
  2. Arrows, Clubs
  3. Light Caliber Pistol, Sword
  4. Combat Pistol, Heavy Sword/Axe
  5. Automatic Weapons, Shotgun
  6. Heavy Machine Gun, Elephant Rifle
  7. Man Portable Missile System, Vehicle Chaingun
  8. Vehicle Mounted Missile, Torpedo, Main Battle Tank Gun
  9. Artillery, Conventional Bombs, “More Powerful Than a Locomotive”
  10. Heavy Artillery, Big Conventional Bombs, Cruise Missiles
  11. Tactical Nuclear Blast, Massive Air-Blast Bombs
  12. Nuclear Blast (ICBMs)
  13. Large Nuclear Blast
  14. Asteroid Impact / Hydrogen Bombs
  15. Cosmic Event (Extinction Level Asteroid Impact, Exploding Planet or Star, etc.)

Level Benchmarks

Suicide Six admiralironbombs admiralironbombs